![]() Some destroyed monsters drop gems necessary to achieve the necessary number to complete the level. This is sometimes useful, as the player can drop things on top of monsters (butterflies and fireflies) roaming the levels. Rocks and gems can rest on dirt, walls (only indestructible and magic walls), or other rocks and gems, but once these are removed, they will fall down. Gems can be collected by moving into them. ![]() The levels are filled with dirt which can be tunneled through simply by moving through it. The "Boulder Dash" game involves collecting a set number of gemstones after which an exit door opens through which the player can enter the next level. "Rocks'n'Diamonds" features gameplay elements from all the games mentioned above, usually in the form of sub-games, although levels can feature combinations of elements from any of the games mentioned above, as well as new ones. There are currently more than 50 000 levels available on Rocks'n'Diamonds-related pages.Rocks'n'Diamonds can also read native Emerald Mine levels, and later on it will also be able to read other native level formats. The DOS version is based on code by Guido Schulz. Retrieved on 0.], it is one of the earliest games available for Linux, and it also runs on MS-DOS, Windows, Unix, and Mac OS X systems. ![]() It is a freeware and open source video game created by Artsoft Entertainment and designed by Holger Schemel. "Rocks'n'Diamonds" is a scrolling tile-based computer puzzle game that can be described as a combined " Boulder Dash", " Supaplex", " Emerald Mine", and " Sokoban" clone. Platforms = MS-DOS, Windows, Unix, Linux, Mac OS X Genre = Scrolling, Tile-based, Transport puzzle
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